![]() ![]() When a character makes a skill check, read or paraphrase the following, including information from lower DCs. NPC Reactions: Just another smokin' hot babe(/stud) who kicks some serious ass.Ĭharacters with ranks in Knowledge(local) can research Party Animal's to learn more about them. Organizations: Sororities and Modeling Agencies. Now I can't see straight.ĭaily Life: Bartender, Street Fighter, and Party-goer. Then she kicked me in the face with her high heels. Similar to a Rogue.Īdvancement: Multi-classing can add breadth. This will enable you to deal more damage, be more accurate, overcome magic damage reduction, and strike ghastly opponents.Ĭombat: Support striker. Something you can enchant just like a magic weapon. The Personality ability can only be gained at 1st level.Ĭampaign Information Playing a Party Animal įist Fighter: If you want to be a fist fighter then your going to need a pair of leather gloves, spiked gauntlets, or metal knuckles. In addition, you no longer need to Charge in a straight line. You gain a +4 to confirm critical hits whenever you Charge. A helpless party animal does not gain the benefit of evasion.ĭrunken Charge: Level 12. Evasion can be used only if the party animal is wearing light armor or no armor. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A party animal can avoid even magical and unusual attacks with great agility. This effect is always active.Įvasion: Level 10. You can always move and act as if under the Freedom of Movement spell. This ability cannot be used during stressful situations such as combat.įreedom: Level 9. ![]() All desired creatures within 60 feet must succeed a Will save, DC 15+level, or become Fascinated for as long as you continue your action. You begin to dance, sing, recite, or tell jokes. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.įascinate: Level 7. This defense denies a rogue the ability to sneak attack the party animal by flanking her, unless the attacker has at least four more rogue levels than the target has party levels. Whenever you Charge you can ignore any difficult terrain. If a party animal already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.ĭifficult Charge: Level 4. However, she still loses her Dexterity bonus to AC if immobilized. A party animal retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. You must hit with a melee attack to use this ability. This does not affect creatures with two or more Hit Dice than yourself and can only be used once a day. Your target must succeed a Fortitude save or become reduced to 1 hit point. Your target must succeed a Fortitude save or become Petrified. ![]() Your target must succeed a Reflex save or become Paralyzed for two rounds. Your target must make a Reflex save or become knocked Prone. Your target must make a Fortitude save or become Silenced, unable to speak or cast spells with a verbal component for two rounds. Your target must make a Fortitude save or become Blinded for two rounds. ![]() Daze can only be applied once every 1d4 rounds. Your target must make a Fortitude save or become Dazed for one round. The Difficulty Class for a saving throw against a party animal’s attack is 10 + 1/2 class level + the party animals Strength modifier. She can only apply a maximum of two conditions a round.Ī party animal cannot apply a condition which is already affecting the target and cannot lengthen the duration of her effects. In addition, all unarmed attacks now deal 1d8 damage.Ĭondition: Anytime a party animal makes a successful melee attack against an opponent she can attempt to apply one condition to her target. You gain the Improved Unarmed Strike feat. You gain a +2 bonus to Charisma based checks against members of your own race. Weapon and Armor Proficiency: Proficient with the Simple weapons and Light armor. Class Skills (6 + Int modifier per level, ×4 at 1st level)īalance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).Īll of the following are class features of the Party Animal. ![]()
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